Coyne, R. (2003). Mindless repetition: Learning from computer games. Design Studies, 24(3), pp.199-212.
Finkel, I, L. (1990). “On the Rules for the Royal Game of Ur”. in FINKEL. I, L. (1990) Ancient Board Games in Perspective - Papers from the 1990 British Museum colloquium, with additional contributions. The British Museum Press. pp 16-32.
Friedman, A. (2014). The Role of Visual Design in Game Design. Games and Culture.
Garfield, R (2008) Chapter 2: "Magic: The Gathering" in Tinsman, B. (2008) The Game inventor's guidebook. Garden City, NY: Morgan James Publishing.
Gillespie, T Inside Electronic Game Design. 1996. Library Journal, 121(8), pp. 124.
Guilfoyle, E. (2007) Half-life 2 mods for Dummies. Hoboken, NJ: Wiley.
Kuss, Daria J. (2013). Psychology research and behaviour management. Internet gaming addiction: current perspectives. Volume 6 (1), 125-137.
Schell, J. (2008). The art of game design. Amsterdam: Elsevier/Morgan Kaufmann.
Hi Aaron,
ReplyDeleteThis is a good start job on the bibliography, although the formatting is a bit uneven (it might just be a matter of selecting the text and making sure the same size and font is selected for all, and the formatting anomalies will be removed).
Remember to start each entry with the author's surname -- the contribution to the book should be Garfield, R. while the author of the Library Journal article is Gillespie, T.
The list should be sorted alphabetically by author surname.
Note that subheadings aren't really needed because the type of material is apparent from the entries themselves.